C# for Virtual Reality (VR) Development
C# is widely used for VR development in conjunction with platforms like Unity3D. In this example, we'll create a simple VR scene using Unity3D and C#. Please note that VR development is a complex field, and this is just a basic demonstration.
Sample VR Code
Here's a basic example of C# code for a simple VR scene using Unity3D:
Create a Unity3D project, import VR assets, and add the following C# script to an object in your VR scene:
using UnityEngine;
public class VRDemo : MonoBehaviour
{
private void Update()
{
// Rotate the object when the user interacts with it.
if (Input.GetButtonDown("Fire1"))
{
transform.Rotate(0, 45, 0);
}
}
}
This script allows the object to rotate when the user interacts with it, for example, by pressing a button on the VR controller.
For a full VR experience, you would need to set up VR devices, import VR libraries, and create interactive 3D environments. Unity3D provides a wide range of tools and assets for VR development.